Instead of the traditional 3 difficulties, there are now 5 to choose from, with the latter three introducing re-fights that require soldiers to kill the bosses one more time to win.

Ammo stations are provided to let players refill their weapons' ammunition when they run low, and some maps feature Supply Stations where players can refill health, level up or buy Primary weapons to supply their friends. This mode is considered completed, as currently there's only one map for this mode. A maximum of 2 is used in each match. A lesser-known ZM variant and more competitive rather than cooperative, players will race against each other in an off-road track using Hoverboards, and they can score points by shooting targets or killing zombies along the way.

Since the arrival of several new modes, it has been broken into several sub-mode as listed below. It has four types, including two basic types and two upgraded types: Originally, this mode was known as Challenge Mode.

Watch Queue Queue. The hordes in Zombies can be either mutants or zombies, but both are programmed to defeat human players, which means they can't jump off/drop-down ledge or jump corner to get to the upper level. Watch Queue Queue The original ZM variant, requiring players to defeat hordes of zombies each round and then kill the boss at the final round to win. Take your favorite fandoms with you and never miss a beat.

CrossFire: Legends Wiki is a FANDOM Games Community.Take your favorite fandoms with you and never miss a beat. AI Ticket is an item that allows players to obtain various prizes, including permanent characters and weapons in Zombie Mode. Rewards are the prizes of the maps obtained by gaining certain score, collecting 5 Boss Tokens or gaining the match's rate (Players can do many tactics related to the mode or with Anti-Zombie weapons in order to defeat bosses and hordes of mutants, zombie easier.

Natürlich könnten Sie diese Leichenhaufen verbrannt haben, bevor sie von den Toten und griff Großmutter Rose, aber es ist jetzt zu spät.

Players can buy tools to help defend the place with the in-match credit system (Earned by killing zombies).

Zombie Mode is the first PVE (Players vs. In most cases, the map contains NPC-controlled Zombies confronting players and they must be killed/dodged in order to process on. This mode requires players to cooperative to finish the map's preset goal. This mode is considered completed as now it has been back to the original Challenge Mode following In some versions, players only have 8 basic lives that recharge per day. Some zombies, however, can go anywhere around the map including slopes, inclines that players cannot climb.

Environment) based mode in CrossFire. Since the arrival of several new modes, it has been broken into several sub-mode as listed below. However, soldiers can deploy tools to help fighting zombies (varied based on their chosen class), and death is not permanent after losing all default lives. Environment) game mode in CrossFire: Legends.

Die Zombies kommen und Ihre einzige Hoffnung ist die Nerf Zombie Streik Crossfire Bow! This mode is considered completed as Trial Challenge has taken its place following Known as ZM 3, this mode goes back to the classic Assault Style in Challenge Mode which tasks soldiers with clearing out an infested area and kill its guardian boss to win. This mode shares the reward system with Challenge Mode but scores earned during the race won't be used to exchange for safes - instead, it's used as starting scores when playing other ZM maps.

Known as ZM 2, this is a more passive style challenge that requires players to protect a designated object against incoming hordes of zombies.



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