| ComputerAndVideoGames.com", "Fatal Frame II: Crimson Butterfly Director's Cut Review", "GameSpy: Fatal Frame 2: Crimson Butterfly - Page 1", "GameSpy: Fatal Frame II: Crimson Butterfly The Director's Cut - Page 1", "Fatal Frame II: Crimson Butterfly - Director's Cut", "Fatal Frame II: Crimson Butterfly for PlayStation 2 Reviews, Ratings, Credits, and More", "Fatal Frame II: Crimson Butterfly Director's Cut for Xbox Reviews, Ratings, Credits, and More", "Halloween Masterpiece: Fatal Frame 2 is the scariest game ever made", "Fatal Frame II: Crimson Butterfly (PS2) - PlayStation Universe", "Best and Worst of 2004; Best Adventure Game", "INTERVIEW: Neil Druckmann on 'shooting for the insane' with The Last of Us", https://en.wikipedia.org/w/index.php?title=Fatal_Frame_II:_Crimson_Butterfly&oldid=976670978, Articles containing Japanese-language text, Pages using collapsible list with both background and text-align in titlestyle, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles with unsourced statements from September 2020, Pages using multiple image with manual scaled images, Articles using Video game reviews template in multiple platform mode, Articles to be expanded from October 2016, Official website different in Wikidata and Wikipedia, Articles with Japanese-language sources (ja), Creative Commons Attribution-ShareAlike License, This page was last edited on 4 September 2020, at 08:54. [47] Ars Technica published an article about the game in its 2011 Halloween Masterpieces series,[48] while PSU.com in 2003 opined Fatal Frame II was the scariest video game ever made. Many players were too scared to finish the first game, so for the sequel, Tecmo shifted their attention to create a more interesting storyline to encourage players to see it through. The protagonists of Fatal Frame II are Mio and Mayu Amakura, twin sisters who are visiting their favorite childhood playspot in Minakami before it is lost due to construction of a new dam. [20], Near the end of the game, when Mio learns that in Minakami Village, the twin born second is considered the elder, as the village believes that the "elder" lets the weaker, "younger" twin be born first. [16], In the past, before the Repentance occurred, twins Yae and Sae Kurosawa tried to escape their fate with Itsuki's help. [23] The "Hellish Abyss" ending sees Mio rescuing Mayu from Sae, only to become permanently blinded from looking into the Hellish Abyss. [2]:31, Fighting spirits by taking pictures of them is a key gameplay mechanic. In the game's present, there is an urban legend about the Lost Village, where people who become lost in the Minakami forest will become trapped forever in the village. The player learns that Minakami Village was host to the "Crimson Sacrifice Ritual", the failure of which caused the settlement to vanish—thus earning it the name "The Lost Village". For most of the game, the player controls the protagonist Mio Amakura as she and her sister Mayu explore a ghost town. "All God's Village"), an abandoned town where the majority of the game takes place. "My eyes...my eyes!"" It was developed and published by Tecmo on November 1, 2004 in North America and November 11, 2004 in Japan, and was published by Microsoft Game Studios on February 4, 2005 in Europe. When the camera is used, the game enters viewfinder mode, from where pictures of ghosts and scenery can be taken. [2]:13,16–17,24–27 Pictures taken with the camera can be saved to the memory card. Mio and Mayu are saved from the fate of the twins, and Sae and Yae complete their ritual, saving their village. Europe: 0.01m (21.6%) During the Repentance, Sae returned from the Hellish Abyss as a vengeful spirit and, along with Seijiro Makabe, made a Kusabi for the Abyss, slaughtering the priests and villagers. In first-person mode, the player can play through the entire game from a first-person perspective. [27][28] Kikuchi considers this version to be "Fatal Frame 2.5". Their lives quickly become threatened when the village spirits begin to possess Mayu and target them as sacrifices for an ancient ritual. [2]:21 Mayu cannot fight off ghosts, and if she takes too much damage, it results in a game over. Ghosts reappearing in different locations, and being able to feel their presence even after their death were characteristics Shibata felt were indicative of a horror scenario.
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