Random fairies appear and will award you three strokes if you hit them. The game was originally developed in 1988 for the Apple IIGS and became the first Apple IIGS game to attract the mainstream gaming market and be ported to other platforms. The sound is okay, though not mind- blowing, and the game play - well the game play is slow. There are several ways to get them.

This "short line putt" is hard to judge for the correct angle. How about a hole that moves as you try to putt? There's nothing more frustrating than missing a "tap in.

It's still fun to play, just disappointing that it isn't better.

What does Zany Golf have that earlier miniature - golf simulations lacked? What does Zany Golf have that earlier miniature - golf simulations lacked? One is a pinball game, another is a game similar to Breakout (which was the secret tenth hole on the computer version, but was moved when they dropped the The most difficult hole is the ninth - the energy hole. Hitting it results in you receiving bonus strokes on your score - though you won't know beforehand how many you're going to get.

To strike the ball, the player positions a cursor on it, clicks, then draws back an invisible club-head to determine the impact of the stroke. Miniature golf courses try to create a fantasy world of elaborate, multi-level trick holes. Will Harvey's Zany Golf.

Believe me, this hole will drive you loony - but persevere and you'll get through.Secret method for finishing Energy: There is a small mouse hole at the right side of the course with two blinking, white eyes. Zany Golf, also known as Will Harvey's Zany Golf, is a video game with a fantasy take on miniature golf, developed by Sandcastle Productions and published by Electronic Arts. Quickly shoot the ball right back in the mouse hole and you'll automatically be taken from Energy to the tenth hole called ?????

brings the well known PC version of the same name to the Genesis. "Most computer sports games strive for total realism. This game was developed while Harvey was pursuing his advanced degrees at Stanford University. This game was available in 1988 on all the popular types and brands of 16-bit computers and was also converted onto the Genesis in 1990. What's the benefit to this, you say? If you aren't careful in lining up your shot, you may hit either the right side of the ketchup pile or miss the ketchup pile altogether - both result in the ball ending up back near the tee.The speed of the shot must be carefully judged. Summary. We've even discovered an easier way to get to the elusive tenth hole, which can normally only be seen if you play out the course under par.Obviously you are shooting for the best score, so use the first couple of easier holes to build up your stroke count for later in the game.Your opening shot should hit the brick bevel just before the ramp leading towards the windmill.

Run out of strokes and it's back to square...l mean, hole one. I had a difficult time getting through the first four courses on beginner difficulty, let alone the latter half. Many of the holes require accurate "bank shots", as in billiards. The course presents a catalog of layouts, from the traditional (Windmill, Walls) to the exotic (Fans, Magic Carpet, Pinball, Castle) to the weird (Hamburger, Anthill, Energy). You'll need a lot of strokes in reserve to get around the whole layout and into the hole safely. Genre Sports Gameplay Arcade Perspective Bird's-eye view Visual Isometric Sport Golf. Also, the game is pretty easy; you'll probably beat it the first day you get it.As in any golf game, your goal is to sink the ball in the hole using as few strokes as possible. Zany Golf actually has courses with multiple areas, terrible carnival music, and interactive objects like a bouncing hamburger and walls that lower up and down. The fairy isn't usually on your intended route to the hole, so you have to decide whether it's worth it to go for the bonus. Some spots give you a better angle for your opening shot than others. Zany Golf is an abandoned DOS sports game, developed by Sandcastle, designed by Will Harvey and published by Electronic Arts in 1988.

Other moving obstacles block your shot and get in your way.I'll have ketchup on my golf ball, with some lettuce and tomato.



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