Super Pac-Man can move anywhere in the air, but only in 90-degree angles, and if Super Pac-Man moves off the edge of the screen he wraps around to the other side of th… Once the opponent is out of When an opponent is consumed, a point value appears, like when Pac-Man eats ghosts in his home series. The more time left on the counter, the more points are earned. All Rights Reserved. The point value is completely aesthetic, showing nothing more than how many opponents Pac-Man has eaten; however, achieving 7650 points is required to complete the Pac-Man is given infinite uses of Super Pac-Man in "Pac-Man has been seen growing a large size in a short The floating eyes that appear are reminiscent of those from the original Skipping from 3200 to 7650 points is a common trait in the Pac-Man about to use a Power Pellet and a Super Pellet in In every stage, two large green pellets appear in locked gates, known as The game also features bonus rounds at the end of every world in which Pac-Man, with the Super ability, must eat all of the fruit in the shortest time possible. While the Final Smash is active, the sound when Pac-Man consumes a Power Pellet plays on a loop. But instead of eating dots, he must open the gates with trapped Fruit inside, which can be done by eating Keys (all fruit must be eaten to finish the stage, but not all keys are required). In this Final Smash, Pac-Man simultaneously eats a Power Pellet and a Super PelletEach opponent "eaten" gets dealt 15% and moderate knockback, and they become a pair of floating "ghost" eyes as they get knocked back. In this Final Smash, Pac-Man simultaneously eats a Power Pellet and a Super Pellet, which makes him transform him into his classic two-dimensional form and larger. A port of Super Pac-Man was briefly planned for the Atari 2600, judging by an internal Atari memo, but never got far into completion.Game Boy Color (Ms. Pac-Man: Special Color Edition - scroll mode)Game Boy Color (Ms. Pac-Man: Special Color Edition - full screen mode)Take your favorite fandoms with you and never miss a beat. Like in its predecessors, Pac-Man must clear the maze in order to pass the level. Power Pelletsalso make a return, followin… In earlier levels, keys unlock nearby doors, but later levels switch up the locations to be very far away from each other. Consuming the first opponent gives 200 points, then 400, then 800, then 1600, then 3200, then all subsequent eaten opponents yield 7650. © 2020 . Occasionally there is also a slot machine-like function in the middle of the screen, where two fruits will be shown next to each other; depending on how close they are to each other, the player will earn anywhere from 200 to 5000 points. Design by 80'S Top Games 80'S Top Games
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