If the enemy has a chokepoint set up making it impossible to get through a lane, one or two of these will easily demolish the whole area.You want to unlock this unit as fast as possible. This is particularly powerful against an enemy that has a large amount of units hiding in the safety of their base.There is a warning to the enemy when this fires, so if they are quick, they will try to reposition their most valuable units to escape the damage zone.
They can't rotate their cannon like a tank, so they actually have to move to retarget.If your enemy has a well protected position, one of these can pick off the units from a safe distance. It is the cheapest unit you have, so it is a good one to have sitting on the drop point, while more powerful units can be used to prevent the enemy from getting to the drop point.The Jeep is more useful than that, however.
This can easily turn the tide of battle.Keep it moving to protect it from Artillery attacks. They are best deployed in groups and keep them on a patrol to keep them safe from Artillery and Bombers.Since the German Motorcycle is considerably weaker than the American Jeep, you will often have to deploy Tanks in a situation where you could use a Jeep as an American. Wulf will have the cheapest tanks, for instance.At this stage of the game, the divisions play quite similarly, since they share the same units. You just have to be really careful that the truck remains protected.The flame tank is a very slow moving, but heavily armored flame thrower. You control the units by dragging a path for them to follow.
Control your units by drawing paths for precise, direct combat. Most notably, they can only fire in the direction they are facing, so they don't work very well on a patrol the way a Jeep does, as much of the time they will be taking damage without being able to fire back.They can still be used to take out unguarded enemy Artillery units, but you will likely loose the Motorcycle in the process.The German Tank is identical to the American version, so all of the same rules apply.
It will destroy pretty much anything in its area of effect.
It has essentially no defenses and is easily destroyed, so only set them up in well protected or out of the way areas.Early in a round, keep them within the safety of your base, but as the round progresses, you can disperse them to areas where you have control. Its speed makes it nearly impossible for the artillery to hit it, and it does enough damage to destroy one in just a few seconds.
It doesn’t matter what your controller looks like in War, only thing that matters is full VICTORY!
It is extremely vulnerable to enemy attacks, so the only safe place to use this is at your base. It can also serve as a tremendous distraction to the enemy as they will be forced to deal exclusively with the Bomber's actions until it is destroyed.
Always have some tanks nearby to cut off any direct attacks as well.
Your base automatically deploys infantry troops that march along predefined lanes in each map. It will drop a line of bombs over the strafing run you set and it can destroy several units at a time if you line it up right.Expect the enemy to launch several planes as soon as you bring out the Heavy Bomber, so be careful to bring it back to safety after a bombing run. Try to position the blast zone in such a way that the most valuable units won't be able to escape.Trying to attack a moving unit is very difficult with this and will likely end up with you just wasting a lot of money. Unlike most units, it does not require line-of-sight to the target and has no problem hitting targets that are on higher or lower elevations. It will have easy line-of-sight and it's long range can stop enemy units from getting close. These guys move very slowly, but are excellent at attacking armored units. Have several planes out to provide defense for the others.The German Artillery is, again, identical to its American counterpart. The Air units require, by far, the most micro-managing to be effective, so it is best to start with the other divisions first to learn the maps.Wulf is the Tank division.
You can set a unit on a looping path to patrol an area, or have it sit in one spot and defend. You need to create a chokepoint with either a lot of infantry or a few armored tanks to slow down the enemy forces, making them very easy targets for the Artillery to attack.Given their long range, it is tempting to try to use Artillery to take out the enemy's Artillery.
Early in a round it is best to create these within the safety of your base. Each division has a unique Tier 4 unit, as well as the common Base Ability.You have to build up and spend all your money to unlock Tier 4, after unlocking Tier 3. Ideally, you never want to hear the alarm.
It is perfect for taking down enemy artillery units. You are free to use the Jeep however you like, it is not connected to the Anti-Tank Gun any longer.It works very well positioned at the end of a lane. It should be able to withstand the Tanks long enough to destroy its target and in the process deal a lot of damage to the surrounding units as well.The Medium Fighter functions very much like the standard Fighter, still requiring a strafing path to attack, but it fires a short burst of gunfire in a smaller area than the Fighter's longer attack.This takes some practice to learn where the attack is going to hit. It does tremendous damage against Infantry units and weaker units like Artillery.If you place it on a patrol path along a lane, it can really slow down the enemy forces, letting you push more units forward.
It is very strong against Air units and Infantry, but doesn't do much against armored ground units.All air units require micro-managing to keep them safe and maximize their power. A lone Artillery unit is easily destroyed by the enemy, but an Artillery unit guarded by two tanks takes significant resources. This makes it well suited to attacking densely packed areas. You will want to have complete control over the skies, with some Anti-Air units deployed to protect it from enemy fighters.Unfortunately, it cannot attack close to the enemy base, because the base's air defense will destroy it. Much like the Bazooka Troops, given how slow they move, having the trucks positioned closer to the front line can make a big difference in their effectiveness. Execute air strikes and bombing runs as you advance your troops towards enemy territory.
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